With intrepidation, fear and perhaps… what’s that?…. a little excitement, you head into the boss room. It’s a huge cave with water dripping from the ceiling, and it’s littered with the bones of dead geese and other foolhardy adventurers / waterfowl.
As you step further into the room, you hear a defeaning animal cry, a furious cross between a honk and a roar, a four part harmony of malice.
Then it emerges….
… the dark lord of this place….
… for it is he…
…Jeejebeebe…
..The Four Headed Hydra-Goose!
♫ Four Headed Hydra Goose ♫
Just when you thought this moment couldn’t get any more awesome and climactic, we hit you with a GG original, written specifically for this ridiculous endeavour. It’s a Four Headed Hydra Goose!
THE FIRST HEAD You must fight!
SKILLZ: 14 | HEALTH: 6
Thankfully, the four heads wait their turn to fight you. The first one strikes, and you must defeat it to progress to the second.
But this fight, like a car garage that over charges you, has an annoying mechanic.
If you defeat the head, you must make a luck roll. If you’re lucky, the head doesn’t grow back and you may continue on to fight the second head.
If you’re unlucky, the head grows back and you must fight it again!
But wait! If you have the jewel of Eebebejeej, then this negates the Goose Hydra’s regeneration powers. You don’t need to roll for luck, and you the head won’t regenerate. Easy, right? Clear? Good. How did you get on?