You continue on your merry way, leaving the shoppes behind you, until the corridor widens into a cave. Up ahead, coming from the shadows at the back of the cave, is the sound of something pressing down on something. Or maybe, it’s the sound of someone hitch hiking. It’s difficult to tell.
You also hear some hideous muttering.
“Landlords…,” an eerie voice mumbles, “… the poor landlords… oil and gas… privatisation… bludgers… the crown… air new zealand… yes David, yes of of course Winston…”
Clearly, it’s the jibbering of an ideologically crazed fiend.
From the shadows, a horrible monster emerges and attacks!
♫ The Thumb ♫
The horrible monster has a theme tune. It’s much cooler than he deserves. Play it in the background during the fight.
THE THUMB You must fight!
SKILLZ: 0 | HEALTH: 16 Different rules apply for this fight. Because The Thumb has no discernable skillz, every round you will successfully strike him and do damage. You literally cannot miss him. However, because he’s such a giant stupid thumb, he will always strike you too. He cannot be avoided. Every time the thumb hits you, roll a die and note the following effect: 1 – pointless tax cut, gain 1 gold piece 2 – incompetent squash – he misses you and damages himself for 2 health 3 – caught in a lie – he tells an obvious fib and embarrasses himself for 4 points of damage 4 – business blustering – he spouts some corporate jargon at you for 1 point of damage 5 or 6 – undeserved luck – strikes you for 2 damage. Remember! You will still do damage as usual for each of your attacks. The amount of damage will vary, depending on what attack you’ve made. If all of that is too confusing, just do your best and interperet these rules in the way that makes the most sense to you.