You awake from your dream, which may have been revelatory, comforting or disturbing. Maybe a bit of all of the above.
The Goose Monk gives you a croissant for breakfast, which you hungrily scoff, healing a generous 4 points of health. Then he leads you up the steps to the door of the Chamber of Jeejeebeebe.

“It’s not exactly welcoming is it?” you remark.
The Goose Monk nods. “It’s not meant to be. For beyond the door lies the final boss of the place. The dark and evil lord you must slay. Before you go inside, I offer you this.”
He takes a small case out of his pocket. You marvel at the exisquite artistry, as he opens the case.

“The jewel in this case is Ebeebejeej, a magical artifact that will aid you greatly in the fight ahead.”
“Nice! Thanks,” you say reaching to grab the orange jewel.
“Not so fast!” says the monk. “You release the jewel by clicking one of the buttons. You only get one chance, and if you select the wrong button, the jewel is locked in the case for a hundred days.”
So which button do you press?