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It’s time. For the final fight.

So fight! Fight like your very life depends on it. Because it does.

Like every other fight in this dungeon so far, but even more so.

Sweet Marie! Look at this thing. Look at the size of its tongue! And the way it curls up at the end. So gross. You’d better listen to the song one fourth and final time, to help power you on to the bitter end.


HONK! YOU’VE DISCOVERED A GOLDEN GEESE TRACK… HONK! YOU’VE DISCOVERED A GOLDEN GEESE TRACK… HONK! YOU’VE DISCOVERED A GOLDEN GEESE TRACK…

Four Headed Hydra Goose

Yes. You can do it adventurer! I believe in you.

THE FINAL HEAD
You must fight!

SKILLZ: 18 | HEALTH: 10

Like the other three heads before it, if you defeat the final head, you must make a luck roll. If you’re lucky, the head doesn’t grow back and you will have slain the beast and won the game!

If you’re unlucky, the head grows back and you must fight it again!

But wait! If you have the jewel of Eebebejeej, then this negates the Goose Hydra’s regeneration powers. You don’t need to roll for luck, and the head won’t regenerate. Easy, right? Clear? Good. How did you get on?